Richard the Toymaker


Here is my latest character creation and sculpt – I’m trying to bang one out every week or two.

I have to give credit where credit is due – the multipass render approach and subsequent Photoshop compositing is from Scott Spencer’s great book “Zbrush Character Creation: Advanced Digital Sculpting ” (who in turn credits the workflow to the Stan Winston studio). The process is time-consuming but yields a striking painterly effect.

The character’s name and occupation are from the boundless imagination of my daughter.

Thanks Izzy!

Left to My Own Devices

I was on my own yesterday since Therese took the kids to Boston for the Columbus Day weekend. It begs the question that it is a quasi -“holiday” which I have worked for as long as I can remember.

I found myself wandering into my first forays of online multiplayer, alternately winning a tournament in WipeOutHD, having my head handed to me numerous times in Call of Duty 4, and watching the interminable cinematics of Metal Gear Solid 4 (a game you watch far more than play).

The more creative my job becomes, the less-inclined and driven I find myself to create art in my spare time. This will probably adjust itself in due time when video game boredom sets in.

My devices: Playstation 3, Korg MicroX, Xbox 360, VAIO PC. Is it so wrong to absolutely squander a day alone as an antidote to stressful work/marriage/parental responsibilities?

Work hard, play hard.