Spring Cleaning – Game Logo Concept

As long as I have unlimited bandwidth and storage I should probably start using some of it, huh?

Here is a concept I did for a Facebook game that never went into production. Created using the open source application Blender.

One of the beautiful things about the open source community is the copious amount of resources at your fingertips. Shaders for water, as well as tutorials for animating the material are plentiful and easy to follow.

Admittedly, I’m a 3ds Max fan, though.

[local /wp-content/uploads/2011/04/logoVikingGame.mov]

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